Tiny Lives is a life simulator you play one day at a time. Get a job, rent somewhere, learn something, meet people. Every choice is small; eighty years of them add up to a person.

Build a life that's actually yours. 289 jobs across eight fields, from dishwasher to chief executive. 23 skills that grow from what you actually do — night school, daily habits, and the work itself. Buy a house, run a business, play the stock market, or move somewhere cheaper and live off the land.

People, not stats. Your friends have jobs and histories. Your partner notices when you're not sleeping. Ask your mother's advice when you can't find work and she'll tell you to finish the diploma. Take someone out for the evening and read the room right — or don't.

Set something to aim at. Three lifetime goals at a time, from owning your home outright to starting a dynasty. Achieve one and it stays with you for the rest of your life.

And then there are the things nobody warns you about. In your first week, you'll see something you can't explain. You can let it go. Most people do.

Or you can find out what it was — and discover that there's an outfit that handles this professionally, that it's older than the FBI, and that it has been watching how you move in the woods.

When you die, your heir takes over. They inherit half of what you built and none of what you meant to do. See how far a family can get.

Development log